Submission of full papers: (Hard deadline) August 21, 2020
Notification of acceptance: August 31, 2020
Submission of camera-ready papers: September 7, 2020
This conference wants to become a space to present current advances in research, development and innovation from academia and industry, in the area of videogames, multimedia, animation, multiple realities and other related areas, especially in Latin America and the Caribbean, as a way to strengthen the ecosystem in the region.
We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template and submitted exclusively in PDF on EasyChair at the IEEE GMAX page:https://easychair.org/conferences/?conf=ieeegmax2020.Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.
The proceedings of IEEE GMAX 2020 will be submitted to the IEEE Xplore® Digital Library.
Authors must be fully registered by September 3rd. Registration prices are as follows:
|IEEE member – Authors||COP $400.000|
|No IEEE member – Authors or professional||COP $ 500.000|
|Non authors - Professional and Industry||COP$ 200.000 |
*Please contact us for group discounts and sponsorship options for companies
|IEEE Member - Student||COP $ 50.000|
|No IEEE Member - Student||COP $ 80.000|
Pedro Wightman, Universidad del Norte, Colombia
Joseph Olin, Universidad Pontificia Bolivariana, Colombia
Borja Manero, Universidad Complutense de Madrid, España
Augusto Salazar, Universidad del Norte, Colombia
IEEE Colombian Caribbean Section
Universidad del Norte