Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.
 
The IEEE Colombian Caribbean Section and Universidad del Norte are organizing this conference, for the first time, to open a space for researchers, private sector and government to discuss the challenges related to innovation and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and industry in a positive way by creating not only games but interactive solutions for education, training, health, politics, art, industrial operation, logistics, among other applications. Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities all around the world. In addition, this event is just prior to the Atlántico Video Game Summit - AVGS 2020, which congregates regional and global industry to discuss trends and best practices on management, marketing, project development, talent, monetization, etc.

Submission of full papers:  February 16, 2020

Notification of acceptance: March 15, 2020

Submission of camera-ready papers: April 5,  2020

This conference wants to become a space to present current advances in research, development and innovation from academia and industry, in the area of videogames, multimedia, animation, multiple realities and other related areas, especially in Latin America and the Caribbean, as a way to strengthen the ecosystem in the region.

This event is collocated with the Atlántico Video Game Summit, an industry-oriented event where distinguished actors from the videogame industry come to Barranquilla to share their experience on how to create companies, manage projects, sell games and have fun doing it. The IEEE GMAX conference joins the AVGS to promote dialogue between academia and industry, in order to impulse creativity and innovation.

 

We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template and submitted exclusively in PDF on EasyChair at the IEEE GMAX page: https://easychair.org/conferences/?conf=ieeegmax2020. Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.

The proceedings of IEEE GMAX 2020 will be submitted to the IEEE Xplore® Digital Library.

Authors must be fully registered by April 3rd, same date for early registration in all other categories. After this day, full registration price will be as follows:

  Early registration
(until April 3)

Registration 
(After April 4)

IEEE member – Authors  COP $900.000 COP $1.00.000
No IEEE member – Authors or professional COP $ 1.000.000 COP $ 1.200.000
Non authors - Professional and Industry COP$ 400.000 COP$ 500.000
IEEE member - Student COP $ 70.000 COP $ 80.000
No IEEE member - Student COP $ 90.000 COP $ 100.000
 

General Co-chairs
Pedro Wightman, Universidad del Norte, Colombia
Joseph Olin, Universidad Pontificia Bolivariana, Colombia

TPC Chair
Borja Manero, Universidad Complutense de Madrid, España
Augusto Salazar, Universidad del Norte, Colombia

Local Arrangements
IEEE Colombian Caribbean Section
Universidad del Norte 

   


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