Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.
 
The IEEE Colombian Caribbean Section and Universidad del Norte are organizing this virtual conference, for the first time, to open a space for researchers, private sector and government to discuss the challenges related to innovation and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and industry in a positive way by creating not only games but interactive solutions for education, training, health, politics, art, industrial operation, logistics, among other applications. Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities all around the world. 

Michael Zyda
Founding Director of USC's Computer Science Games Program, and a Professor of Engineering Practice in the USC Department of Computer Science. At USC, he founded the Computer Science Games Program and the year-long advanced game projects course that forms the core of USC Games and took that program from no program to the #1 Games program in the world. That program has been rated #1 by the Princeton Review for nine of the last ten years. His alumns have shipped games played by over 5 billion players, about $250B in revenue and $2.5B in payroll to those alums.
 
Ashley ML Brown 
Assistant professor of Entertainment Arts and Engineering at the University of Utah. She teaches Games User Research, Game Design and supervises student projects. She is also a research fellow at the Therapeutic Games and Applications Lab. She is the fundraising lead for the Games User Research Summit. Recently, she was appointed to the Global Game Jam executive board. She completed her PhD at the University of Manchester in sociology in autumn 2013 before going on to teach and win awards at Brunel University London. She is the author of the book Sexuality in Role-Playing Games and helped edit The Dark Side of Game Play.
 
Ricardo Corral-Corral 
Ricardo is an applied mathematician and Biochemistry Ph.D. formerly Founder of Analitica Predictiva and VP of Engineering at Silicon Valley based company Suggestic Inc. where he is co-inventor of three US patents around AR, deep learning, and blockchain applications for health. His academic research is on structural computational biology, where he proposed the first protein structural representation aimed for machine learning, and which usage has lead to SOTA results in protein similarity and protien-protein interaction discovery. He actually serves as AI Architect for NY based Billioneurons VC Fund investment platform Coraline. 
 
Rosario Casas 
Award-winning women-in-tech advocate. Colombian born entrepreneur with over seven years of hands-on experience in data and technology-driven platforms & 20+ in Executive roles. Spatial Computing expert and developer.Co-founder of XR Americas, a NYC headquartered company, using spatial computing systems (AR + VR + AI) to sharpen organizations' competitive edge, and improve performance and long-term sustainability through workforce skills development. Co-Founder and President of Business Creative Partners – BCPartners Tech –, a consulting firm specializing in digital adoption and transformation and Co-Founder of 4 Dimensional Quotient, a coaching company for leaders in the 4th industrial revolution.Rosario is a Big Data & AI Advisory Board Member at Rutgers University, WE NYC Mentor, SXSW Pitch advisory Board Member, XR In Learning Advisory Board Member, Entrepreneurial mentor at the Tandon School of Engineering at NYU, Advisory Board Member at The World Innovation Network Global TWIN Tech initiative, and TEDx speaker.In 2017 was named one of the 100 Top World disruptors in New York City by the World Summit on Innovation and Entrepreneurship in 2019. Named Mujer Legendaria 2019 on Innovation/Technology by Ford Motor Company, and selected by the OBO Movement as one of the 100 Innovators 2020.  
 
 
 
 
 
 

Submission of full papers:  (Hard deadline) August 21, 2020

Notification of acceptance: August 31, 2020

Submission of camera-ready papers: September 7,  2020  

This conference wants to become a space to present current advances in research, development and innovation from academia and industry, in the area of videogames, multimedia, animation, multiple realities and other related areas, especially in Latin America and the Caribbean, as a way to strengthen the ecosystem in the region.

 

 

We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template and submitted exclusively in PDF on EasyChair at the IEEE GMAX page:https://easychair.org/conferences/?conf=ieeegmax2020.Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.

The proceedings of IEEE GMAX 2020 will be submitted to the IEEE Xplore® Digital Library.

Authors must be fully registered by September 3rd. Registration prices are as follows:

IEEE member – Authors COP $400.000
No IEEE member – Authors or professional COP $ 500.000
Non authors - Professional and Industry COP$ 200.000
*Please contact us for group discounts and sponsorship options for companies
IEEE Member - Student COP $ 50.000
No IEEE Member - Student COP $ 80.000

General Co-chairs
Pedro Wightman, Universidad del Norte, Colombia
Joseph Olin, Universidad Pontificia Bolivariana, Colombia

TPC Chair
Borja Manero, Universidad Complutense de Madrid, España
Augusto Salazar, Universidad del Norte, Colombia

Local Arrangements
IEEE Colombian Caribbean Section
Universidad del Norte 


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